Work

Code

Most of the projects I work on are under NDA for obvious reasons, so I won't be able to share them here. However, if you want a general idea of what I do and how I do it, please take a look at my Github or Bitbucket.

Some personal code projects I'm happy with include:

I also write tutorials on various subjects, such as this one on x64 assembly in Windows, and this one on writing Python C++ extensions for Maya.

If you'd like to see more, simply peruse my repositories, or take a look at my blog.

Projects

A selection of various endeavours I've embarked on in my professional career.

Blizzard Cinematics

I work on the Front-end Technical Director team as one of the TDs, and develop the tools and technologies behind all the cinematics in Blizzard titles. Below is a small selection of just some of the cinematics that our department produces.

Diablo IV Announcement Cinematic

Overwatch 2 Announcement Cinematic

Overwatch - Shooting Star

Overwatch - The Last Bastion

Overwatch - Dragons

World of Warcraft: Battle for Azeroth Cinematic Trailer

World of Warcraft: Old Soldier

Hearthstone: Hearth and Home

Never Alone

Technical Animator. Did in-game/cinematic character animation, along with writing asset pipeline tools, shaders/lighting development and helping with debugging gameplay programming when needed.

Dark Grounds

Worked as a FX artist, responsible for environmental/abilites visual effects.

Personal

Non-professional projects that I've worked on over the years.

Bait & Switch

Student film from DigiPen Institute of Technology. Lead artist on the team, and worked on everything from intial concepts to final renders.

Rigging

FX